# elevator floor screens
render_material_only 1

# lay down the base environment map
render_pass {
	texture material/shtup/env/gloss_cube
	blend ONE ZERO
	uv_source ENVIRONMENT
}

# erase/fade some of it with a generic smudge pattern
render_pass {
	texture material/shtup/env/smudges
}

# add screen texture on top
render_pass {
	texture $TEXTURE
	blend ONE ONE
}
